Last year on mobile devices came out Sky Force – A beautiful and simple “one -pale” shooter, where the airplane flew from the bottom up, destroyed everyone in its path and saved the captives imprisoned on the small islands, flying above them. This game could easily captivate for long days and weeks thanks to the rich “pumping” system and made wisely the structure of levels. Now, in the current year, an excellent analogue of this game has appeared, even surpassing it in some parameters. It is about Galaxy Zero.
Galaxy in danger
Since
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the action takes place in space open spaces, the plot here is typical for such an environment: good guys kill bad ones, and the destruction of the enemy empire will lead to the salvation of the whole galaxy. The characters constantly communicate with each other, the enemies turn out to be almost relatives of “Dobryaks”, a light pathos is adjacent to the same light humor. But there is nothing outstanding here, and this is not necessary – in the end, not in Mass Effect We play.
What is really necessary is a fascinating game process, and in Galaxy Zero He is just that. The user begins his journey through the expanses of the galaxy on a simple ship with basic characteristics. At first, he simply shoots from machine guns placed on it, then rockets are added to them, and the ship itself has high -quality armor. All this can be obtained in stages, passing the starting levels, at the end of which bonuses and gifts are pouring literally every minute.
Not the most convenient and slightly confused interface becomes clear almost immediately – training covers literally every local opportunity and option. For example, it explains how the local hangar works: it is there that all the improvements of the ship are used and the existing components are replaced. Each element of the vessel has its own level, and the higher it is, the more the reserve of armor becomes and the stronger your shells break through enemy ships.
Improvements are made by applying trophies earned for passing missions or other actions. The cooler the trophy, the more experience it gives. A thoroughly otherwise modernization of the parts of the ship occurs – it requires materials that give for the passage of certain tasks. They are always indicated in the corresponding section, so there will be no problems with the search. The only thing-some missions can only be re-surpassed a couple of times a day.
The expanses of the universe
The missions themselves are not much different from each other: the ship flies from the bottom up and shoots. The user’s task is to direct the boat in the right direction and collect precious stones that fall out of defeated opponents, the number of which will affect the final assessment. It is not required to catch them with incredible accuracy – if they simply fly by, they will draw them to the ship like a magnet. Because of this, it is very difficult to get an assessment below three stars, so chasing the best result is useless.
Many tasks end with a dialogue and a fight with the “boss”, or rather, with a large ship of the commander around which a dozen small. He has a much more powerful both machine guns, and it is more difficult to dodge his shells, but nothing is impossible if you try to hit the target exactly. Small vessels, by the way, help in battle, since temporary improvements fall out of them – it can be overloading that accelerate the shooting of player machine guns several times, as well as a quantum shield and other useful “upgrades” for a couple of seconds.
The price of the issue
To start the assignment, it is necessary to spend energy, the existence of which in mobile games has already become the norm. IN Galaxy Zero Its maximum stock is limited to a hundred units, and one unit of energy is restored exactly five minutes. The payment for the start of the mission is always different: if this is a common task, only six require, and if the battle with the final « boss » of the chapter is two dozen. Surprisingly, these restrictions are hardly noticeable if you do not sit in the game for several hours in a row. While you collect all the awards while you spend trophies on “pumping”, while you sell unnecessary junk from the spare parts warehouse, in general, you will not have to sit and wait for energy restoration.
If you still fail to continue the campaign, additional modes are always available where the entrance fee is minimal. For example, in one of them the player is thrown into the very fade – in every minute “bosses” appear, and among ordinary enemies more and more large ships. The better your ship, the higher the chance to get far and get a box with random equipment, gold and other useful items. Yes, and this is a successful opportunity to compete with friends and compare their skills, and at the same time call their ships to help in difficult times. Two more modes are also available: “fight” and “patrol”. In the latter, it is necessary to dodge lasers, asteroids and other galactic garbage, and the “duel” allows you to fight even more impressive “bosses” at different levels of complexity and get much better improvements for their vessel for victory.
Because Galaxy Zero conditionally-paid, without intra-game currency is not complete here. There is gold, which is always in abundance, and there are diamonds, which are more difficult to earn. But the local economy is built in such a way that both of them are constantly gifted and daily. In particular, there is such a thing as « daytime activity ». This is a set of tasks, for the gradual execution of which prizes are issued. Fighted twice in an “endless battle”, improved four times equipment – get gold, trophy or materials. The same applies to individual daily tasks like sending friends to friends or victory over any « boss ».
Galaxy Zero – This is a great combination of the intelligence economy and high -quality, fascinating gameplay. It is difficult to look for shortcomings in a project that constantly offers something new and does not require money because of its conditionally paying model. It’s difficult to tear yourself away from passing, and there will be enough missions and other content for a long time – nothing more from the game of such a genre is not required.
Pros: many missions;Interesting gameplay;The human monetization model. 
Cons: slightly confused interface, especially in the localized version.
